From the reading I identified with several of the topics discussed.
1. As far as theory and practice go, I have used school as an opportunity to work on projects that I find more personally gratifying and less corporate, ie: my capstone project The Official Children’s Guide to the Apocalypse. Commercial Artist and Wash U Professor Gene Hoeffel once gave me the advice, “Shoot for the stars, aiming at the type of work you really want to do. You will have the rest of your life to do KFC coupons if need be.”
2. Develop good habits… which has been a stable of my design process while in school. Maintaining an orderly system of file saving and not over-designing have been my main goals.
3. Positivity. For being somewhat pessimistic and skeptical in matters of my own personal life, I find that this is something I’m good at in the world of design. In school critiques, students tend to be overly sensitive to criticism and advice. I embrace criticism, and I find the harsher the better, because downright hatred is an honest emotion and can shed light on many unseen design quirks. As far as being positive with others, I always tell people first what I like about it, then what I don’t like, followed by possible suggestions. In the words of Mary Poppins… “a spoon full of sugar…”
4. I have always felt that writing was one of my strengths. At one point in time I considered being an English major, but the possible outcomes of either being a failed writer or broken down teacher didn’t seem appealing. Besides, art is much more conducive to the tortured soul.
5. Work harder. Hmmm… my ambition comes in waves. If idle hands are the tools of the devil, I’m sure apathy would be his mittens. Not sure that metaphor translates, but it sounds cool. I am motivated by money, more so by not starving. Ramen sucks, sushi rules. Hard work+Determination=Sushi.
6. Naysayers… EFF’EM. I am my own worst critic, so as far criticism goes, I either agree or don’t care. Acceptance of failure is a futile practice and the trademark of low self-esteem.
7. Make every assignment better than the last… There is not one piece of design that I have done, that in my mind could not be re-hashed, tightened up, and made better. I’m not sure if thats a good thing. Sometimes the line between re-evaluation and nit-picking perfectionism is blurry. What I am positive on is that everyone could find value in stepping back once and a while. It is also important to evaluate your work opposed to professionals, and not become satisfied with being superior to your peers.* (*totally not meaning to sound self-inflated)
8. Getting involved… something I have definitely been working on. I have learned so many tricks and tips from my fellow peers throughout school. I also have been making an attempt to surround myself with others in art and design fields, because these people are invaluable resources for inspiration and insight.
9. Be kind… I am the nicest, most cordially sincere asshole ever.
10. Be passionate. The main reason I have chosen design as a career. In past menial jobs I found it hard to get excited about working, but hey… how passionate can you get about making sandwiches, unless you are super-fat or starving (actually I do take the time to toast my bread, add even amounts of mayo, strategically placed pickles, I digress..).
11. Don’t lie. I don’t, mainly because I suck at it. There is a bit of grey area when it comes to embellishing excuses. For example, if you missed class or an appointment because of a minor car accident, then explaining that you careened into a school bus full of Nuns and disabled children, and heroically rescued them one by one from a raging inferno could possibly be acceptable, although I find that not lying is easier.